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The seventh Horizons Dev Diary has been posted at RPGVault today. The authors are Effects Artist Casey Robinson and Creative Director David Bowman, and they talk about trade skills and craftable items. Here's a bit:
Players have several design choices when making an item in Horizons. Swords, for example, are made of hilts and blades while a smelting tong is made of a handle and head. As a person becomes more skilled in Weapon crafting blade and hilt styles will become available at the time of item construction. A person who has learned techniques is able to attach such things as tassels using the cloth system, visual effects using the shader system, fire using the particle system, and runes using the decal system. A skilled Weaponsmith is also able to create blades with sockets cut into them. Items such as gems, runes and other mystical trinkets can then be placed inside the blade for skill rank and statistic bonuses, additional damage, cool special effects, etc. These gems/runes can be easily interchanged, thus modifying their equipment based on their circumstances. These additions are visually represented in the game and not just in the inventory. There are also different styles of weapons, which represent the preferred styles of the various Living Races in Horizons. |
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