RPGDot Network    
   

 
 
Ultima 9 Remake - Redemption
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Vision: Interview @ RPG Vault

(PC: Single-Player RPG) | Posted by Moriendor @ Monday - April 26, 2004 - 21:51 -
Top
| Game Info | Homepage | Screenshots
RPG Vault has interviewed ALTAR Interactive's Vlada Chvatil to find out more about Octagon's recently unveiled (story) action RPG 'Vision'.
Jonric: Considering Vision in overview, what kind of game have you set out to create, and what kind of gameplay experience you are aiming to provide?

Vlada Chvatil: We want to create an RPG. That's all. Diablo and its clones are definitely great games, but they have nothing to do with the original meaning of the term role-playing. These days, the fact a game has RPG elements just means "There is some development of your character."

Okay, it is somewhat meaningless to give the player lots of options for classic role-playing in a single-player game, as there is usually no one who will watch him playing his role. But what we can do is give you the feeling that the NPCs (both the other party members and the enemies) are played well by the computer. If it's possible to treat them like living people, to consider their needs and emotions, to please them or to annoy them, that will give you a different experience from a fully controllable (and thus a little lifeless) party in Baldur's Gate, or absolutely uncontrollable Diablo hirelings.

We know you have seen many attempts at something similar that have failed (or were dropped during development, or were even never really intended to be implemented), so there is no way to convince you other than to do it. But note that although there might be other more visible unique selling points of the game, this one is the reason why we decided to create it.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.