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Most of you owning Morrowind will have applied the patch by now, and common opinion is that Bethesda has done a good job with it. Some (I am amongst them) even notice a slight increase in framerates (even without the NoCD-patch applied), and the new health bar for foes that was aked for by gamers has been implemented in a clever and unobstrusive way (with a small mod, you can even "patch" it away again).
Gamehelper has reviewed Morrowind without the patch, of course, and their rating is a 8.6/10. The four pages review concludes with these thoughts:
For all it’s unsightly warts Morrowind is what RPGers want to play. The thousands of ways to proceed through the game coupled with the thousands of things to do almost quell the grumbling surrounding combat, spell effects, sloppy quest management, and painful bugs. I sat for an hour waiting for an NPC to deposit gold in a treestump. I rifled through texts in the Mage Guild to make one potion for 45 minutes. I had a town guard chase me halfway across the map before I went to the original town to pay the fine. Persistent AI, yes, but these examples are more of a mark of how Morrowind will grow on people into a RPG rivaling its predecessor: Daggerfall. I could write a few more pages about the weather, the lighting, the day and night cycles, and other minor things that make Morrowind fun to explore and lose a few hours in. Even better, the toolset that accompanied the game is being put to good use by the legions of fans of the game. I now have bug sounds around the marshes and can even show off my acrobatic skill at a local bar in the second town you visit. Many more enhancements such as those will flesh out the framework of Morrowind into an entity I will certainly visit more often. If success for Morrowind is measured in time it wins hands down. If it is measured in thoughts of graphical achievement, it has done so. Morrowind may not be a RPG for everyone, but in the right hands, it blooms into one memorable experience. |
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