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GamersInfo has posted a review of Morning's Wrath, which they present as an RPG but we categorise as an adventure. Here's a snip:The gameplay reminds me of one of the classic roleplaying games of my college days. And yes, I realize I'm dating myself by saying that it reminds me of games like the King's Quest series of games. But I'll at least make you look up when those games were current if you really insist on figuring out my age. Instead I'll explain what the gameplay is like. Movement is the simple “point and click” method, where if your character can find a path to the spot, she'll walk there. Occasionally this means that you have to backtrack a bit to help Morning figure out how to get from point A to point B, but generally the pathing is clear enough that you can get where you want without difficulty. What is more difficult is the combat in game. Or at least, getting Morning to attack who you want, when you want. I'll willingly confess that I've played the game in “god mode” since I found the command to turn it on. I really just wanted to play the game, not have to worry about every creature that came after me. If you do want to leave it set so you have to fight everything, I'd suggest that you learn the magic system and buff yourself up to be a caster. There's also an interview with developer Raymond Jacobs. |
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