RPGDot Network    
   

 
 
Dungeon Siege 2
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Spellforce: Review @ FI

(PC: Single-Player RPG) | Posted by Dhruin @ Wednesday - March 03, 2004 - 00:59 -
Top
| Game Info | Rate this game | Homepage | Screenshots
More good feedback for Phenomic's Spellforce with Frictionless Insight posting their review. The score awarded is 4/5 and here's a clip:
While the RPG aspects of SpellForce aren’t perfectly polished, they are surprisingly substantial, even compared to battle-heavy RPGs such as Dungeon Siege or Icewind Dale II. Your Rune Warrior has a bevy of abilities and related statistics, increases in experience and level and accumulates a surfeit of equipment. More importantly, there is an extensive skill system that lets you create a warrior proficient in heavy weapons and armor, a healer, a elemental mage with a predilection for ice magic or a necromancer. Just as an effective melee fighter must locate decent equipment and formidable weapons, a mage must find or purchase skill-appropriate spells of power. If the extensive customizability of your character has a weakness, it is primarily the lack of documentation. You only discover attribute minimums and spell functions as you encounter them in the game, and so unlike the simplified hero systems in games such as Warcraft III, it is possible to generate a weak or handicapped character, or spread your skills too thinly in the wrong areas. Unfortunately, because you only learn a skill or two each level, it can be many hours of play before you figure that out. Once you are familiar with the skill system, the choices are varied enough you may find yourself wondering “what would happen if I played through again as a necromantic archer?” Most importantly, it’s easier to feel connected to a character when you’ve had such control over his or her development.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.