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RPGRadar brings you an interview with Dominic Arsenault from Evillusion about their upcoming biblical themed "Eon of Tears". Here's a bit:
RPGRadar: Describe the basic concept behind Eon of Tears. Who is the main character? What is the goal for completing one’s adventure?
Dominic Arsenault: The main concept behind Eon of Tears is that the player will get a shot at the biggest events in the Bible: unleashing the ten plagues of Egypt, seeing the destruction of Sodom and Gomorrha, leading the conquest of Canaan, or performing some of the miracles as Jesus-Christ. Basically we are taking a look at the different theories regarding some of those events and we try to answer the “What if…” question, wrapping everything in a coherent gaming experience. Fantasy is a huge part of it. For example, how were Sodom and Gomorrha destroyed? Our answer on that is…you’ll see in the upcoming playable demo . But there’s more to it than a volcanic explosion or a simplistic “sinners will be punished!”.
The game is multilinear: not completely open, but there are no “branching points” where you decide if you’ll be good or bad from now on. You constantly make decisions that have an effect on your “inclination”, and in the end you’ll be having one of three different goals and ending. |
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