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GameSpyDaily recently sat down with Allen Adham, Vice President of Game Design at Blizzard Entertainment to talk to him about his company's upcoming Warcraft MMORPG.
Here's an excerpt:GameSpy: How integral will Battle.net be to World of Warcraft? Will it use Battle.net directly in some way, or will it simply use components from it?
Allen: World of Warcraft has a new server architecture that was developed from the ground up with MMORPGs in mind, taking into account everything we've learned from Battle.net and Diablo II. When you log into the game, you will be logging directly into World of Warcraft.
GameSpy: Have there been any serious alterations to the lands in Warcraft III? Have you made any changes to the lands to make them more functional or aesthetic in WoW?
Allen: There have been minor changes here and there, but the geography is very true to its origin. The main thing we did was add a tremendous amount of detail to the existing lands, allowing players to explore the world in a way that hasn't been possible in any of our previous games. In the case where there were changes, they have been caused by events taking place in the world. For instance, the Northlands of Lordaeron and the city of Dalaran have suffered greatly from the undead invasion of Warcraft III. |
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