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IWD uses 3E's Base Attack Bonus instead of the traditional 2nd
Ed. THAC0 system. Base Attack Bonus operates in the following manner:
each class has a progression rate. Fighters, rangers, paladins,
and barbarians have the best rate, followed by monks, clerics, druids,
bards, and rogues. Wizards and sorcerers have the slowest progression.
As a character gains levels, their BAB increases. Their BAB is applied
to their attack roll. When a character's BAB reaches +6, he or she
gains an additional attack every round, at -5. Every +5 BAB after
that, the character gains another additional attack at -5 beyond
that.
E.g., Edward Raith has a +16 BAB. He gets one attack at +16, one
attack at +11, one attack at +6, and one attack at +1. Spells that
increase a character's number of attacks grant an additional attack
at the highest BAB. Spells that increase attack bonus should not
be confused with the derivation of BAB, which is done solely through
class/level.
Multiclassed characters use the best BAB between their classes
and levels.
Monks gain additional unarmed attacks at an increased rate. For
monks, they gain an additional attack at +4 BAB, -3. This increases
every +3 BAB after that. E.g., Kendel has a +10 BAB. He has four
attacks at +10/+7/+4/+1. |
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