RPGDot Network    
   

 
 
Pirates of the Burning Sea
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Dragon Age: Forum Highlights @ Neverwinter Vault

(PC: Single- & Multi-Player RPG) | Posted by Kristophe @ Thursday - June 17, 2004 - 10:13 -
Top
| Game Info | Homepage
There always seems to be something new in the Forum Highlights over at the Neverwinter Vault's new mini-site for Dragon Age...the latest discourse from such BioWare notables as David Gaider, Darcy Pajak, and Goerg Zoeller presents a virtual smorgasbord of topics for the Dragon Age connoisseur...

I like the idea of religions, it makes the world more believable, but I believe this can be an element which makes or breaks an interesting storyline. Forget the cliche of warring religious factions, with do-gooder water element wielders against the maligned fire wielders. Give us say, a group of atheists, a group of seemingly good aligned tyrants, a group of benevolent death cultists, etc. Try to make it different and memorable, unlike the jumble of cliches in my head that I really can't distinguish. Instead, forget gods in the traditional sense. I realize that classes such as clerics need healing spells, which by definition is an overt godly act. Instead, let everyone have the potential for magic, and make it a great and heated scholarly debate as to whether these gifts come from gods or whether humans have the ability to ascend to a higher level of being, etc. Are the gods everlasting, or are they former humans ascended Buddha style, or are there no gods and humans make their own way...? I really don't want to go through another game where some Forgotten Realms' god was borrowed, the name changed (from Tyr to Tyros, Tyra...), and the description stays identical. They serve basic purpose: an obligatory reason for paladins and a source of spells for clerics. All I can ask is that you make the world totally original, and that you don't adopt boring conventions from high fantasy.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.