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Morrowind Mods: Project Overunity released

(PC: Single-Player RPG) | Posted by @ Saturday - April 26, 2003 - 06:01 -
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An interesting utility called Overunity has been released by Shanjaq, this is what it promises:
You only see the mods you want to use, you can sort them by Name, Date, Author or Size. You can remove any number of mods all at once, you can immediately activate all mods used by a savegame and receive a report ofmissing mods, in case you've re-installed Morrowind. (makes a text file for later reference)

You can also scan any number of mods all at once, receiving a report of all broken file links. (makes a text file for later reference by the modder)

The modders will love this one, so far a good percentage of plugins are missing a few files. I've added the ability to explore all files in use by a mod, making a text file output for your use in building an installation fully intact.
You can choose not to include all the default Morrowind resources if you're just concerned with the new ones you've added.

you can even use a fuzzy-logic search to find multiple versions of a plugin! this helps if you have a "battle_arena.esp" installed, along with a "BatleArena.esp", this would immediately point out the possibility of a conflict. Now with variable percentage of similarity! (beats eyeballing hundreds of mods for similarities!! also makes a text file output for later reference)

When you're all ready to go, hit the "Play" button and it'll run Morrowind! (or the FPS optimizer if installed)
I've tried it and looks like an useful tool if you want to get more control over the mods you have, check it out.
Source: Official Elder Scrolls Forums
 
 
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