Raphael Colantonio from Arkane Studios sat down with the guys at HomeLan fed for an interview about Arx Fatalis, their upcoming Dungeon Crawl. This is a game to have an eye on for sure - the demo looked very nice and ad great potential, and our progress report from Aril 10th shows that the problems have been ironed out. Anyhow, this is a part of the interview at HomeLan Fed:
HomeLAN - There is suppose to be a great amount of interactivity in Arx Fatalis. Can you be more specific about this aspect of the game?
Raphael Colantonio - Something that I've missed for a long time as a player is the fact of acting in an environment where I can do anything, picking things up, trying to combine them, throw them away, see how things react.
We've spent quite a bit of time working on a script language that gives us the oportunity to code any single object of Arx and make it as interactive as we want (or as we can). Thanks to this system, we have a lot of object combinations, such as poisoning a weapon for example, by making a poison potion first (crushing some herbs, mixing it with water), then using the poison potion on the blade. The cool thing is that you won't have to do it, but we let you do it, just for the players who want to explore the world and try things out and discover new ways to do things.
This also means that any object you see in Arx will be movable or usable (including plates, forks, cussions, stones, mugs) |