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Our reader Knight37 has written a preview
of Shadowflare
for you. Shadowflare is an action/RPG game that was originally
released in October 2001 in Japan and has become quite a popular
game there. The first episode of four of the English version
of the game will be available for download worldwide at an
attractive price of $15 starting in October 2002. Another
episode will be released each month after that up to four
episodes. The marketing plan is unique and the price is certainly
competitive.
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The fantasy world setting of ShadowFlare shows a lot of promise.
It seems that humans achieved a technological level that was
fairly advanced; the use of laser defense systems and steam
pipes are evident from the graphics in the game. A rift was
opened to another dimension and monsters poured from it. Human
society collapsed as a result, and the humans were thrown back
to a medieval age. Some of the details of this setting can be
gleamed from the gameplay, but most of it comes from reading
the manual.
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The game gives you the choice to play as a male or female mercenary.
You can talk to the residents of the remote town where you begin
your adventures to receive quests. As you explore the area surrounding
the remote town, you will encounter enemies. You will kill enemies
to gain experience and go up in levels to gain more power. The
quests are fairly simple "kill the boss to get the item"
type things. The gameplay is essentially clearing out areas
of monsters. Areas that must be cleared of monsters include
outdoor areas with forests
and large steam pipes everywhere, and dark dungeons filled with
traps and hidden switches that open locked doors. Overall the
gameplay is extremely similar to Diablo if a bit faster paced.
Upon leveling up you basically do not get a choice as to
where to put your new stats, you just grow in power according
to a predefined plan. You eventually will get access to new
spells and abilities. Of course, as in Diablo, finding new
and better armor and weapons is critical to success. Sometimes
you may have to wait to level up some before you can equip
the items you find. You are given a rather large "warehouse"
stash at the town where you can put your gear you aren't wearing
at the time. You are supposed to be able to advance as one
of three types: Warrior, Hunter (Diablo's Rogue), or Wizard
(Diablo's Sorceror). What choice you get must depend on which
skills you use, because I was automatically chosen as a warrior.
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The game does have a few features that are new to the Diablo-style
action-RPG. The first is having a pet companion that you can
control. You get a dog in the starting episode. Actually there
are several dogs that you can choose from in the first town.
You can press the space bar to toggle between the dog being
"active" or "inactive." When active, the
dog will attack your enemies and can be a great assistant. When
inactive, the dog stays beside you and regenerates his health.
You can also have your dog pick up stuff and activate switches.
The second new feature that is unique to ShadowFlare is the
mines. You can buy or find mines and can carry a certain number
(which can increase as you gain equipment and levels). You can
drop a mine and then lure enemies in groups over to it and watch
it explode and damage all of the enemies in a radius. The mines
do not hurt you or your pet, so you can actually wade into a
huge group of enemies and drop a mine and hit them all. One
other feature you get is a Power mode which will be available
from time to time after you've killed enough enemies. This puts
a powerful aura around you that protects you and allows you
to wade into battle facing incredible odds.
Like Diablo, you can not create multiple save-game points.
When you save you exit the game. If you are killed, you respawn
in town, dropping some stuff like gold and an item you were
wearing. If you save and exit when you come back to the game,
the areas you have been to before and cleared out are now
respawned with more monsters. This is good if you need to
level up some more before you tackle your next quest, but
it can be frustrating to have to wade through stuff again
just because you needed to save and quit for a while. There
are waypoint type things very similar to the way Diablo 2's
waypoint system works, so you will not have to begin from
the same starting point every time.
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The graphics are 2D anime-style graphics that are similar to
16-bit console games. In the two different towns for the beta,
many of the NPCs had the same graphics used for them as other
similar NPCs in the previous town, just different names. Two
different dungeons were both identical in the graphics and many
of the overland graphics are similar. After about 10 hours of
gameplay I only ever encountered 3 basic enemy graphic types,
which were reused for increasingly powerful enemies of the same
basic type. I killed a LOT of goblins. On the plus side, the
animations are pretty good at times.
The sound effects and the music are very reminescent of console-style
RPGs from the SNES days. At times the sound effects became
repetitive. When you cast your "town portal" teleport
back to base spell, it makes a continuous noise over and over.
Also your dog will constantly bark at you. You'll get very
accustomed to the sound of your sword smacking into things
as well.
Shadowflare has support to play up to four players multiplayer
via LAN or Internet, but I didn't get a chance to find other
players to test it with yet. There is no built in matching
service for the English beta version of the game, but this
would be a highly welcome addition.
System Requirements:
Operating System Windows 95/98/2000/Me/XP
CPU Pentium II 450MHz or higher
RAM 128MB or more
Hard Drive Space 200MB or more
Other Requirements Video and Sound cards should be DirectX
7.0 compatible or higher.
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