One of the best, and oldest mods for Morrowind, Moon Spawn, seems to be getting un update finally:Moon's Spawn 2.0 will most likely include the following:
New music
Revamped characters (Kallin & Kellex, faces, armor, etc.).
Revamped Seducers (armor, bodies, faces, etc.)
New "reborn" Margorath - Great new mask, trying to decide on armor to use, custom or one of the amazing ones already out.
New Daedra enemies - Partly waiting on Dremora Playable race mod
Daedra will NOT continue to respawn.
Various dialogue modifications and possible new ending, in part to mesh more consistently with CON 2 & 3, make some parts of the quest easier to understand, etc.
Adding a small island between Azura's shrine and the Burning Eye volcano, to help find the volcano. Island to be populated by a few Akaviri descendants, Kallin, Kellex, others. Will also possibly make it so that if you talk to Kallin before travelling there, she'll offer to let you go with them on their ship, so you don't have to travel there yourself.
Almost totally revamped Dark Pestilence/Rift area. It looks MUCH better now IMO. May add BloodMoon content, we'll see when it's out. Also made sure fog level was not 0, which can cause problems with Radeon video cards.
Reduced # of centurions in the main construction hall of MS. A few people had CTD's in the room when they're fighting.
Possibly relocate the mage you meet at first to get the quest, as her location interferes with one of the Uvirith mods (Green Uvirith, Uvirith Unleashed, etc.), but probably not, as at least one of those mods is being re-worked, and may just end up interfering with my new location anyway.
Little surprises, like the Monty Python references.
I have lots of other possible plans, but most of them are going to either take a lot of scripting like cutscenes, or others to help make new models for me, so I won't mention them and then end up not doing them, hehe. Some of those old ideas are being used in CON3 anyway. And I'm sure I'm forgetting lots of little things, since I'm at work.
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