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GamersInfo takes a look at Grench indie MMOG 'Dofus' from E3:Dofus’s combat is not the traditional hack ‘n slash that you expect to find in most MMOs. The people at Ankama have gone the strategy route instead. Once you engage a group of enemies, the isometric game view pops up with all sorts of movement and combat options. The game uses the common action/movement point system to control how far a player can move and how much they can do in each turn. There are various classes for players to experiment with, each of them close to standard archetypes but different enough to make them part of the unique Dofus world. More... |
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