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Neverwinter Nights Forum Tidbits

(PC: Single- & Multi-Player RPG) | Posted by Rendelius @ Sunday - July 29, 2001 - 11:19 -
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Our collegues over at RPGVault have collected some nice infobits from the official NWN boards. Here is part of what can be found there:

    Rob on scripting a ritual:Yes, scripting your module to use a physical ritual as a trigger for some action should be perfectly feasible. I'd use one of the placeable objects as the altar, give it the container property, then script it to check for the gem. I'd either give the altar a 'Use' property that would check for the candle in the players inventory or I'd give the candle the 'Use' property and put the check on the module. Standing in the circle would just be a trigger on the floor (you'd presumably place a tile that has some circular geometry in it). Chanting the rite could involve either a keyword parsing or the use of a special scroll. As for darkening the room, we're still working out some details with the lighting model. Hopefully it will be possible. If not, you can certainly script some fancy spell visuals to fire off and let you know that something special has happened.

    As a related example, there's a secret handshake in one of the early modules that you can observe others perform and then replicate step by step. Mike Geist, the scripter working on that module, has been tossing around the idea of randomly seeding it so that the handshake is different every time you play.
Source: RPGVault
 
 
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