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Middle Earth Warcry has interviewed Ed Del Castillo from Liquid Entertainment about their Lord of the Rings franchise RTS, War of the Ring:Warcry: WarCraft left a great legacy to most of the modern RTS games. How much influence from WarCraft can be recognized in your game? What concepts of your game are original?
Ed: When we built Battle Realms, we did so from the ground up. I had worked on Command & Conquer, Red Alert, and even games like Siege before that. So there was a lot of good stuff there too. The same can be said for War of the Ring. That product comes from us. No cloning or copying. That said, we have all played just about every RTS that has come out; every one of them with at least one good idea or enhancement. We would be fools to say that we didn’t learn from that, but what we created. We created from our minds. So I guess that in some ways you could say that we believe all the concepts in the game to be original. Depending on how far back you pull your perspective though, you will definitely see similarities between other RTS’s. (we too build units, harvest resources, click on enemies to attack them, etc.) But like a good chef, we’ve chosen new ways to blend those things which we’ve seen before and bring new ingredients into the mix. |
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