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D&D Online: Interview #8 @ MMORPG.com

(PC: MMORPG) | Posted by Inauro @ Thursday - February 02, 2006 - 19:34 -
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In their 8th Dungeons and Dragons Online interview, the MMORPG.com team speak with Steve Moy, Beta Manager at Turbine Entertainment, about the use of instancing, character customization and more.
MMORPG.com: Obviously, in converting D&D 3.5 rules over to an MMO, some serious changes will be required. Have you created any new skills or feats that are specific to DUNGEONS & DRAGONS ONLINE: Stormreach (DDO)?

Steve Moy: Absolutely. Over the course of development, our design team saw many opportunities to add feats, spells, and skills that are appropriate to an online roleplaying game. Here are a few examples:

* Hamstring – an attack feat that, if successful, reduces your target’s movement rate for a short time.
* Mental Toughness – a passive feat that gives spellcasting characters more spell points per level.
* Otto’s Resistible Dance – this arcane spell causes your target to stop whatever they’re doing and burst into dance if they fail their saving throw. It’s available to bards at 1st level and wizards and sorcerers at 2nd level (as opposed to the famous—or infamous—Otto’s Irresistible Dance, which is an 8th level spell). And yes, this means that we have dance animations for monsters in the game.
* Repair – a skill that lets you perform repairs on warforged characters with the use of a repair kit.
Source: MMORPG.com
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