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Nearly perfect is the score (4.5/5) for Dark Age of Camelot in a review at Gameplanet.nz. Here they talk about guilds and gameplay:
Certain facets of the game-play in DAoC are distinctly more refined - for example Guild creation. Want to create a Guild? No problem; just visit the local Guild Registrar. Guilds can be created within the game. Another really nice touch worth a mention is the nifty introduction of the Guild Emblem. Once you have started or created a Guild and your members have attained a certain level, a 'Guild Emblem' may then be chosen by the Guild Leader. This guild insignia is then emblazoned upon items of clothing (cloaks and shields) worn by the guild's members. And if hacking and slashing away at mobs isn’t really your cup of tea, DAoC has integrated a very detailed questing system for those gamers who enjoy the adventure but are not too keen on the ‘killing to level’ aspect of most RPG’s. In support of this Mythic have opted to include a journal for adventurers, which updates as you progress through your quests. For the traveller in us all, Mythic have come up with the gem of all gems – access to Horses in the game. No need to worry about hiring a Druid to port you somewhere, visit the local Stable Master in town and you can purchase yourself a ticket to ride to the nearest town – nifty and cheap. Mythic have managed to combine elements missing from other games into one to bring you an online adventuring experience with an edge. |
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