RPGDot Network    
   

 
 
Ashes - Two Worlds Collide
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Grimoire development update

(PC: Single-Player RPG) | Posted by Garrett @ Sunday - May 12, 2002 - 03:12 -
Top
| Game Info | Homepage | Screenshots
Grimoire Lead Developer Cleve Blakemore has posted a development update on the official Grimoire boards:
    I have been actually very busy on the scenario and gettings tons of work done. I expect I now have 4 out of 7 areas completed with everything in the original scenario book entered into the game. The remaining three areas have the "primary path" available only, the bare minimum needed to complete the challenges for the area.

    I have not worked this intensely on the scenario in years, always preoccupied with fixing things and bugs that have now been repaired. Once I got all the bugs out of the way, I have been glued to the map editor night after night checking and rechecking the logic and making sure every detail in all my notes and the scenario book is present. I've been working so hard on it, stuck in my chair from 8pm to 2am in the morning after work. You can get a lot done without distractions in six hours.

    These areas are HUGE, I mean colossal. It was only in doublechecking all the details from the original scenario book plus my notes that I have realized how gigantic they are. That happens when you work too closely to something over a long time like I have done with Grimoire. When you get to know an area really well, say like the shareware portion, you don't think there is much in there any more because it is all familiar to you. If you go off for a while, then come back and play it in its entirety, you suddenly realize just how big it is. That shareware portion is just galactic, it is like ten Eye of the Beholders in one section of the game.

    When this game is completed, anybody who knows anything about game design will realize that I have singlehandedly accomplished something similar to the 12 labors of Hercules in finishing this game scenario without assistance from anybody. The game is genuinely massive beyond description, like many fantasy novels covering a time span of years all in one adventure. I like to think of the overall game as truly a "campaign" in that sense, something you can savor for a long time as you journey through it.
Grimoire is a Wizardry style RPG (Cleve Blakemore has actually worked for Sir-Tech), which hopefully finally arrives on july 4th, after years of delay.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.