UGO have interviewed the Creative Director for Star Wars Galaxies, Raph Koster to discuss future updates in the game. Here's a snip:UGO: Is there any work being done to the missions to make them more varied (rather than just go here, destroy nest, get credits)?
RK: You know, that's one of the things that's been an interesting balancing act. The missions were never intended to be rich and complex and deep. The whole point of them was, "Hey, I've got an hour to play. I want to jump in. Give me something to do now." So they're intended to only take a little while, not be incredibly complex. But, of course, players have found them to be a great way of making money. Literally, 80% of the money in the game is made out of missions. That's a huge number. We'd really rather people…you know, the NPC's have quests! And they're like multi-leg things. |