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GamersClick conducted an interview with Chris Taylor on Dungeon Siege. Here's a bit from that:
GamersClick: We've all read that weather, such as snow and rain, will effect gameplay in Dungeon Siege, but how about the day and night cycles?
CT: These things are largely used to create mood and a particular ambience in the world and don't have a lot of impact on gameplay, other than perhaps visibility.
GamersClick: What has presented itself to be the largest challenge to your team in the creation of Dungeon Siege? Have any parts of the development gone more smoothly than anticipated, how about any that were more difficult than expected?
CT: The continuous world technology is definitely the most complicated aspect of the game's engine.
GamersClick: What are some of the things your development team initially planned to include in the game but decided against once the development process began?
CT: At one time we wanted to be able to send party members back to town automatically with the press of a button, but that didn't really make as much sense once we started to develop the game. |
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