RPGDot Network    
   

 
 
Etrom
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Dungeon Siege Interview at GamersClick

(PC: Single- & Multi-Player RPG) | Posted by Rendelius @ Friday - April 05, 2002 - 10:23 -
Top
| Game Info | Rate this game | Homepage | Screenshots
GamersClick conducted an interview with Chris Taylor on Dungeon Siege. Here's a bit from that:
    GamersClick: We've all read that weather, such as snow and rain, will effect gameplay in Dungeon Siege, but how about the day and night cycles?

    CT: These things are largely used to create mood and a particular ambience in the world and don't have a lot of impact on gameplay, other than perhaps visibility.

    GamersClick: What has presented itself to be the largest challenge to your team in the creation of Dungeon Siege? Have any parts of the development gone more smoothly than anticipated, how about any that were more difficult than expected?

    CT: The continuous world technology is definitely the most complicated aspect of the game's engine.

    GamersClick: What are some of the things your development team initially planned to include in the game but decided against once the development process began?

    CT: At one time we wanted to be able to send party members back to town automatically with the press of a button, but that didn't really make as much sense once we started to develop the game.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.