The Armchair Empire has an interview with Miroslaw Dymek from Reality Pump on 'Two Worlds':AE: What do you think will be key in making this game stand out from other action RPGs on the market?
MD: Two Words is a full-fledged RPG with lots of quests, locations, and different ways to solve problems (including, but not limited to, combat). It is just a mixture with balanced proportions. We focused on a solid and very dynamic combat system, tons of weapon types, spells and stuff to collect and use, but it is only a part of the gameplay. An important part of the gameplay, I agree, but only a part. The rest is about questing, problem solving, exploring, meeting people and whatever a solid RPG can offer. My personal opinion is that there is always time for a new, fresh and engaging RPG on the market, but it needs to be a high quality product. Reality Pump is well known for technical superiority of their games; add great passion and you have the picture of Two Worlds. |