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There is an interview with Haden -Shug_Ninx- Blackman and Kevin -Q-3PO- O'Hara at SWG Warcry, discussing various aspects of the upcoming MMORPG. Here is how it starts (talking to Haden):
[Tark] What positive and negative experiences from your past projects has helped you to add something different and unique to Star Wars Galaxies?
[Haden] For me, I think I'm constantly learning better ways to translate the license into a game environment. I've worked on a number of Star Wars games in the past several years, including Starfighter and Jedi Starfighter, and each has shown me how far we can push the license, and where we need to step back and keep things simple. As often as possible, we need to keep focused on the core Star Wars experiences - run and gun blaster combat, for example. I've also done a lot of writing for games, so hopefully some of my experiences will help keep all the text in the game clear and concise, but also interesting to read and with a tone appropriate to the universe (fortunately, we have a small group of crack writers working on the project). |
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