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In a followup to their preview reported earlier today, Swen "Lar" Vincke from Larian has been interviewed at Fragland about Beyond Divinity. Here's a different question:7. Did you ever consider to get rid of the isometric perspective and to switch to a third person view like in Gothic? Or to a camera system like in Neverwinter Nights and Knights of the Old Republic? And why (not)?
Yeah, the other project is 3D as is Divinity 2, it is just that we wanted to use the Divinity engine one more time. Divinity could have been a whole lot more than we made of it and we want to make this right with Beyond Divinity. There's also news about the demo: "the demo will be sent to some magazines this friday (20/2/04) and he'll go online early march." Good stuff! |
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