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Larian's Swen Vincke has been interviewed at RPG Radar about Riftrunner. Here's one of the exchanges:RPGRadar: What are the reasons behind Riftrunner?
Jason Avent: What Riftrunner does is fill in the gap between Divinity 1 and Divinity 2. I know that's a strange thing to say since Divinity 2 isn't out yet, but that is really what it does. Riftrunner takes place about twenty years after Divine Divinity. The Divine one has erected the order of the Divine whose sole purpose it is to eradicate evil from the streets. In Riftrunner, the player is a member of that order, a servant of the Divine. During an intense battle with a necromancer the player is dragged away by a demon into the demon's universe and that's where the adventure starts. Players will discover an entire new world but at the same time they will discover more about Divine Divinity's cast. For instance, they'll encounter the imp historian again, the one that stole their teleporter pyramids in Divinity 1. And they'll figure out what happened with the baby they saw at the end of Divinity 1. When playing Riftrunner you'll feel that there's a very big universe out there and that you have just started uncovering it all. I'm not sure why Swen's answers are labelled 'Jason Avent' unless it's just an editing error. |
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