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Warren Spector and Paul Tozour partner in an interview about AI at CGV. Here's an interesting question to both of them:
How advanced is contemporary game AI?
Paul Tozour: It's a very interesting time for game AI because we've finally reached the point where game developers and publishers and the broader gaming community have started to recognize how important AI is. We've also hit a point where the hardware is powerful enough that it's not
really a limiting factor for AI. So I think we're going to see some incredibly cool stuff happening in the next couple of years.
Warren Spector: It's nice to see so much attention being paid to AI but, really, we still have a long way to go, both on the conceptual level and on the nuts-and-bolts level of implementation. On the conceptual front, I think there's still a tendency to see AI as a tool for beating players. That's
just wrong. On the implementation front, well, when was the last time you saw a character in a game do something that made you believe you were dealing with another human being? Like I said, we have a long way to go... |
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