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Fallout 3 Forum Tidbits

(PC: Single-Player RPG) | Posted by Dhruin @ Monday - October 13, 2003 - 04:36 -
| Game Info | Screenshots
It's been about a month since we looked at the goings-on at the Interplay forums but as usual No Mutants Allowed has been keeping track of the Fallout 3/Van Buren posts from Josh Sawyer and other Black Isle devs. There's been a cornucopia of new posts lately, so here's a few samples. First, JE talks about guns and ammo:
I've decided to contribute to this thread by not contributing and instead clarifying something. I think guns should still be the most powerful weapons in the Fallout world, but they should carry with them enough problems that they are situationally superior, not inherently superior.

Ammunition, penalties to hit when used against adjacent foes, and the increased chance of problematic critical failures all contribute to this.
The inclusion of both real-time and turn-based combat modes continues to spark debate:
...A long time ago, I said that VB's combat would focus on the turn-based implementation for both balance and features. Looking for something with the smooth precision and ease of use of Diablo 2's well done fully real-time combat? Sorry, look down the street. We're not going to sacrifice the quality or features of the TB component so that VB can have the most tubular, radical RT combat ever.
There's an awful lot more so head over to NMA for all the full highlights.
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