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An interview with Reynir Hardarson has been posted at Gamers.com, talking about the recently launched Eve Online. It's the first part of it, and here's something about "size matters":
Gamers.com: Will players have permission to go anywhere from the start? Or do you "lock" certain areas, for example, with powerful pirates which players can only eliminate when they have progressed in the game and own powerful equipment?
Hardarson: Apart from the systems mentioned above which have no jump links, all the systems in the game are open. Of course, the lower the security rating a system has the more powerful its pirates. I wouldn't recommend a newbie tackling them.
Gamers.com: If you count all moons, planets and asteroids in all solar systems together, how many objects do players approximately get to explore?
Hardarson: The total number is somewhere in the region of 5 million. I should note that many systems have places of interest that are not the basic stellar objects. For instance, unique natural phenomena or old battlefields filled with debris and shipwrecks. There are several hundred such places out there that wait to be discovered. |
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