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Age of Wonders 2: Review @ CVG

(PC: Non-RPG) | Posted by Moriendor @ Monday - August 05, 2002 - 13:49 -
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Computer and Video Games has posted its review of Triumph's RPG flavored turn based strategy game, Age of Wonders II. The game scores a not too bad 82%.

Here's a bit:
    The familiar premise goes thus: find a hero, recruit characters for your cause while you travel around the game map. Grab any loot you come across. Build a city, improve it as funds permit, hire more warriors and magic units and send them off to clonk the enemy on the head. Research and cast spells, and so on and so forth ad infinitum. There's not a whole bunch of innovative stuff here, though unlike the first game you now get bigger, more detailed maps as well as more involvement in developing your cities. And as you are now a wizard, researching magical attributes and ever more powerful spells from the seven magical spheres plays a much greater role. As you'd expect, combat is played out in turns, and you can either assign tactics and orders individually to your units or simply click the auto button and watch them strut their stuff. However, if you choose this option you risk losing some of your better units if they don't keep themselves out of harm's way, which, due to some erratic AI, they seldom do.
 
 
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