|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
RPG Codex's chat with Brian Fargo from InXile about their successor to The Bard's Tale finished earlier today and an unedited log is now up. It was quite an interesting hour and a half and here's a snip of the action:[Exitium] So tell me, can you explain what the deal is, which you explained in some earlier interview, about having very little dialogue when it comes to accepting/solving quests rather than having many choices at your disposal?
[Brian1] There has been some misunderstanding about the dialogue system.....
[Exitium] A lot of people enjoy 'fluff' dialogue, even if it is 'fluff' and has no bearing on the quests themselves.
[Exitium] Please clarify.
[Brian1] One of my gripes is that often when you have choices in dialogue.......
[Veloxyll] Its a secret poly to surprise people when they actually put more content in...as opposed to the other way round :P
[Brian1] they all end up at the same place or have no relevance to gameplay. We have honed it down to an attitudal choice of which
[Brian1] the player chooses his attitude and then has no idea what the exact words the Bard will say.
[Brian1] These choices then branch and branch causing a different experience for differentr players. |
|
|