RPGDot Network    
   

 
 
Mythica
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Earth & Beyond: Interview @ GameSpy

(PC: MMORPG) | Posted by Ariel @ Tuesday - August 13, 2002 - 11:03 -
Top
| Game Info | Rate this game | Homepage | Screenshots
GameSpy has conducted an interview with Westwood's Audio Director Paul Mudra, as he talks about the use of NPC audio dialogue and music in Earth and Beyond. Here's a piece:
    GameSpy: On average how many lines of dialogue do major NPCs have?
    Paul Mudra: The system is set up to use what we call a "talk tree system." There are different lines that can branch into different areas of the dialogue tree from the storyteller NPCs, based upon the responses the player gives. So, instead of going through the dialogue in a linear fashion, we had to record based upon what the player may choose to do in any of his or her actions. The dialogue tree is definitely bigger than one of our RTS games, but not quite as big as our Blade Runner game which was very dialogue intensive. If we had recorded dialogue for every NPC, then the tree would have far surpassed anything that we have done in the past.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.