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The latest Endless Ages interview is up at GameZone.com. The interview has the standard questions, with some long, and interesting answers. Check out this little bit:
Gonzalez: “The pure size of the project and environments within the game itself make this type of project so attractive to us, along with the massive interaction between a very wide array of individuals from all around the world. This has been our dream project; to be able to create and build (for the most part) your own entity in a virtual environment; to be able to interact within that environment in real-time, and with others. We haven't seen another game out there like this, and we don't believe anyone else has either. Endless Ages offers 30,000 unit spherical radius of world space per zone. That equates to about 100 square miles of game play world space with no load times in that space. That allows us to create not only massive seamless areas on a horizontal plane, but also in complete 3D-world space within that sphere. There is no zoning to enter caves, buildings, outpost, and any type of structure within a 100-square-mile area. There is one other zone area that is placed underground for release that is equivalent to the 100-square-mile area above ground. These are mostly ‘dungeon’ types of areas, from ancient ruins to the most hyper-futuristic environment.
Finish reading the rest of it right here. |
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