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Khabal Gaming did an interview with Isaac Gartner, President of Click Entertainment, the developer of Throne of Darkness. They talk about what led them to make this game, and more. here's something:
How does Throne of Darkness differ from every other Action Role Playing game out on the market now? To you think that Throne of Darkness breaks away the traditional ARPG stereotype?
Throne differs in that there's a lot more strategic gameplay involved. It IS a hack-n-slash kind of game, but it's a more refined hack-n-slash. The depth to the game comes from having seven samurai to control, and having to decide on good party combinations to win in different battle scenarios. Having seven samurai also gives you more to think about in terms of whom you want to level up, because each character gets experience independently of the others. Everyone seems to have their own style in playing this game. Some people rotate their samurai so that they all level up, while some people stick to a single team of four samurai. Some hardcore players have been known to complete the entire game with just one samurai. |
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