WorthPlaying's Thomas Wilde unveils his own review of Stormfront Studios' Demon Stone for the PS2, in which he awards it a 6.5 out of 10 overall score...
have a few simpler issues with Demon Stone. There’s no camera control whatsoever, so you’ll often be fighting blind or firing at targets who’re offscreen; one early level sets you in the background as monsters fight in the foreground, which is, of course, delightful. You also can’t skip cutscenes, so if you die or blow a mission objective – and you will – you’ll have to sit through the last movie all over again.
There’s nothing wrong with Demon Stone that couldn’t be fixed by better AI, camera controls, a multiplayer mode, and, while I’m thinking of it, better collision detection on Zhai’s jumps. This could’ve been a good game, but in its present state, it’s often an exercise in pointless frustration.
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