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Project Offset Interview @ OGaming

(PC: MMORPG) | Posted by Inauro @ Friday - April 07, 2006 - 07:56 -
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OGaming speaks with Project Offset’s Technical Art Director and spokesperson Rod Green about the Offset Engine, their coming collaboration with Red 5, and their vision of game development.
OGaming: Let's start from the beginning. Why did Sam McGrath, Travis and Trevor Stringer, who received such acclaim for developing Savage at S2 Games, leave to start Offset?

Rod Green: It’s pretty simple really; they just wanted to start a company to make a kick arse game. Being just employees they were limited to how much influence they could have so they decided to break off and make it the dream happen.

OGaming: Understood. Sometimes to really get things done you have to throw of the shackles of "The Man." But, was your goal to create a new game with “Project Offset,” or was the original plan to create a development tool to license to companies such as Red-5?

Rod Green: The goal has always been to create an epic FPS game. We developed the engine in such a way that it will allow us to develop quickly and expand the features as needed. As it turned out there are a lot of other companies who are interested in an engine that has these traits, so we, quite unexpectedly, received a lot of interest to license the engine externally.
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Source: OGaming
 
 
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