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Priest Interview at MMORPG.com

(PC: MMORPG) | Posted by Rendelius @ Tuesday - March 18, 2003 - 02:35 -
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Scratch my head with a Fork of Endless Pain +2, but we really missed that one last week: MMORPG.com (nice new design) has done a Priest interview with Jason Kim of JC Entertainment about this upcoming MMORPG (a mix of horror and western setting). Together with this interview, they have posted some nice new screenshots as well. Here's a snip from the article:
MMORPG.COM - One of the major problems with MMORPG's today is the developer's worse nightmare: Balance. Have you got a new concept or idea to actually fix this issue or do you as a person feel as though it is impossible and it will always be impossible to balance a game?

JASON -You’re definitely right on.  Balancing is probably one of the hardest and most onerous tasks that confronts a developer.  We’re working to resolve balancing issues ourselves. 

However, I do have to say that balancing won’t be as significant in Priest as it is in most games. Most developers create a game in which balancing matters too much.  In other words, a lot of MMORPG's rely too much on character level; combat basically boils down to who has the higher level and the most items.  Priest departs from that model in that we require our players to develop skill.  If a player can’t aim or maneuver, he will die regardless of level.  Sure, items and ability will count for something.  But what makes Priest interesting is that it IS possible for a lower level character to succeed if he possesses skill.
 
 
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