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Inon Zur, the prodigious music composer of games as prestigious as Icewind Dale, Fallout Tactics and Baldur's Gate II discusses with Jonric from RPGVault about his work, motivations, etc...
Is composing for games different from other work you've done, and is composing for a role-playing game different from other genres?
Every medium requires a different musical style to create the desired atmosphere. In film, the action on screen dictates second by second what music you're going to write. For computer games, the composer starts with a vision of what the developer wants to achieve and then translates this into music. There is a lot more room for creativity and imagination when writing for games. And, naturally, different game themes call for different musical styles. RPGs are usually story based, like epic films, and are often complimented by the intensity of a classical orchestra. |
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