|An interview with Tomás Bencík of Mayhem Studios about ShadowVault, their turn based tactical RPG which should be released this October, has been published at RPGCodex. Here's a snip:
2.) Can you give us a little background on Shadow Vault? How long it's been in the works? What influenced the title? What made you decide to make the game?
Only a small team started working on Shadow Vault two years ago, and it spread over time. Above all we liked the concept. There are plenty of games showing nice over-technicized future but only a handful of those showing sad, devastated land after a nuclear war. And only a small step was missing during the times of the Cold War for this vision to become reality. Shadow Vault was not designed for hard-core strategy players. It's aim is to provide enjoyable relaxing experience without the need of studying heavy manuals. In contrary to other games, we simplified the rules but on the other hand, we added a lot of actions and strategic possibilities.