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A Word is Worth a Thousand Pictures @ The Escapist

Posted by Dhruin @ Saturday - March 18, 2006 - 06:34 -
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| Game Info | Screenshots
Two interesting counterpoint articles in the latest Escapist Extra. First, John Walker argues A Word is Worth a Thousand Pictures:
Visit a videogame developer while they're working on a project, and you can be certain to hear about one thing: graphics.

"We're implementing the very latest four-dimensional bloom lighting techniques so every light bulb in the game will glow 47% more - in the past and the future!

"With the state-of-the-art bump-map particle physics engine we've spent 95% of our budget on, our characters are able to have 10,010 polygons, trouncing the mere 10,000 in our previous game!
...
Now, find yourself a favorite five-year- old RPG. Heck, go mad, go back eight

years and play Baldur's Gate. You'll wander around Candlekeep for a bit, frustrated by the 640x480 resolution and your inability to zoom in and out. But you'll chat with everyone, you'll complete those first few tasks and then it will be time to be off with Gorion. But oh no! He's been killed by those bastards! What's this? Imoen wants to join you. It's just the two of you, now, and the world to explore, villages to visit, people to talk to, quests to complete... And you stopped noticing the graphics somewhere back in Candlekeep.
...then Tim Stevens argues Graphics Matter:
A beautiful game constantly rewards you, the gamer, with new sights and visual experiences, encouraging you to continue your journey and get your money's worth. Gaming is an adventure filled with obstacles and rewards. If a new visual reward, like an overwhelmingly massive boss or a gorgeous looking racecar, makes your eyes widen and your jaw slacken with awe, you'll stick with the game to see what comes next.
Thoughts?
 
 
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