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RF Online: Review @ GameSpot

(PC: MMORPG) | Posted by Dhruin @ Thursday - March 16, 2006 - 08:30 -
| Game Info | Rate this game | Homepage | Screenshots
GameSpot has weighed in on Codemasters' RF Online, with the mediocre score of 6.6/10:
If you aren't into the player-versus-player style of combat, there are plenty of giant bugs, overgrown reptiles, and other exotic creatures to do battle with. You'll get very familiar with all the wildlife in the first half of the game, because almost every quest you get until you reach level 25 just involves killing 20 of these, 10 of those, and so on. The quests and rewards are sent directly to you, so you don't have to bother tracking down a non-playable character. You can check your journal to find out exactly where you need to go to find the creature you need to kill. It's convenient, but the lack of any context for the quests makes them feel entirely perfunctory. Occasionally you'll get some background information about why the quest is necessary, but it's never very compelling. Capturing 20 of a certain type of creature to help some scientist compile a report on the natural history of the planet is a pretty flimsy story to begin with, but when you get several quests with the same story, it just starts to feel lazy. There's no attempt to disguise the fact that the quests are simply there to make you to grind your way through level after level. It would be just as easy to turn you loose at the beginning of the game and say, "Get to level 25 so you can participate in the player-versus-player battles." It also doesn't help that every race gets the same quests, so even if you create multiple characters, you pretty much have to play the game in the exact same way every time.
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