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GamerDad writer and RPGDot contributor Mike Anderson has written an article titled Resolutions for the Gaming Year at GamerDad, broken down into principles named after individual games. I can't say I agree with all of them but here's one that I like:The Dungeon Lords Principle - Time is valuable – too valuable to continue spending considerable amounts of it on two different sets of discussion forums daily, pondering the possibilities of a game that has been multiply delayed, seen little released information, and whose future seems bleaker with each passing day. They finally released a demo – but even that was done ineptly and with poor communication. That is one of the great things about demos – they can provide an insight into how a game works that screenshots and trailers never will. The demo had loads of problems, which brings us back to the Restricted Area Principle. |
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