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Gamespot has their 10th set of Designer Diaries for Disciples 2 today. This time contributing to them is Eva Bunodière and Emanuel Protopapas, who are both scenario designers. Heres a snippet about building a map for the game:
We generally start off by just brainstorming some general ideas or themes that we'd like to base our map on. For example, we could decide that the theme will be that the player must retrieve a certain item. Then we polish the idea a bit more, deciding on which races will be involved and exactly why anyone would want that item anyway. Then we add in details about what kind of terrain these races are living in--mountains, plains, or islands. Based on the number of races and the feel that we want to give the map, we then decide on what size and begin the all-important phase of actually sketching with pencil on paper what the map is going to look like. That's right, blow the dust off that old pencil you haven't touched in months, steal some paper out of the printer, and let's get creative!
You can check out the diary right here.
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