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The avalanche of Dungeon Siege: Legends of Aranna previews continues with GameGossip the latest to join the ranks:What may keep LoA from being a great title is its hectic pace. If there were fewer, stronger enemies, you could almost pass LoA off as a strategic RPG. While in combat you are able to pause at any given time to give orders just as you could in the late, great Baldur’s Gate series (I’m talking about the PC version, not the wiener console variation). One would think that this would add a whole new level of strategic playing, but it somehow fails to. There is a constant stream of enemies coming at you all of the time. Taking time to pause, assign attackers to different creatures, and swap spells ends up getting old in a hurry…especially when highlighting your entire entourage and assigning them to attack enemies one at a time is just as effective. You can find the article here. |
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