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Frictionless Insight has published an article about The Story of Interplay. Interplay has been around for a long time, and most some of us will have good and not so good moments with them. Here's a bit from the article:
Interplay was founded in 1983 by Brian Fargo, who resigned as Chairman of the Board of Directors on January 7th, 2002. His resignation came in the wake of attempts to sell the company; a conflict with BioWare Corp. over Neverwinter Nights; and a power struggle with Titus Interactive. Interplay’s problems can be divided into money problems and control problems. Amidst the turmoil, Interplay only released ten titles in 2001, compared with 32 titles in 2000. Like many companies, Interplay kept little cash on hand, and relied on credit agreements and revenue from game sales to operate. With fewer titles shipping, and problems with their credit agreements, Interplay had to find sources of cash and ways to cut costs. |
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