RPGDot Network    
   

 
 
Warlords Battlecry 3
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Reclamation: Interview @ ProjectRPG

(PC: MMORPG) | Posted by Dhruin @ Wednesday - September 29, 2004 - 05:56 -
Top
| Game Info | Homepage
ProjectRPG dropped us a line to let us know about an interview with 'Reclamation' PR Lead, Lyra-Stone:
Raven: We have all seen the general Reclamation information released over the past few months. Today I'd like to delve a little deeper into a topic that will interest the vast majority of the MMORPG community. Player advancement. In just about every game on the market today, "leveling" is the primary goal. Is this any different in Reclamation?

Stone: I don't think that it is so much that leveling itself is the primary goal of most games, but more that getting through the content offered is the goal. And with most of these games their content is static, with new stuff available with a patch or expansion. One of the methods for slowing down consumption of content is levels, since it takes a developer months to prepare new content, and literally hours for players to complete it. The only thing to stop immediate consumption of all the content, and therefore limiting their playtime and monthly income, is to throw in some levels. In Reclamation, we do things a little differently. Levels are there, I mean what would an RPG be without them? But the main focus of our game is interaction, and obviously roleplaying. Because of this, our content is dynamic, evolving as the players interact and create large stories and smaller stories all weaving into each other. A level doesn't stop you from roleplaying or interacting, being part of the world, grouping with others. Instead levels are pretty much there for those that want them. Gaining 'power' in levels isn't a necessity by any means, but it can be fun in itself, and obviously help for combat.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.