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GameSpy's Allen Rausch once again pens for us another saga re D&D's 30 year reign - his latest story chronicling Planescape Torment's induction into the GameSpy Hall of Fame...
That this game is entering GameSpy's Hall of Fame should come as no surprise to anyone who's been reading the site for a while. The game is a perennial GameSpy favorite and we never tire of pointing out its brilliance nor lamenting the game's dismal performance at retail. In a world where gamers constantly cry about the need for originality, Planescape: Torment easily qualifies as one of the most strikingly original games ever conceived and the game's failure to sell is a mystery that would even baffle the Lady of Pain.
Torment, of course, is based on the AD&D: Planescape setting. Planescape placed adventurers in the city of Sigil, an impossible place that lies smack dab in the center of the Dunegons & Dragons cosmology. Sigil, while no place in particular, contained an unlimited number of dimensional portals that led literally everywhere in the universe. In the course of one adventure, players could pop into the Forgotten Realms world of Faerun, take a walk through Thor's palace, and drop into Lolth's realm on the Abyss. This was a world where what you believed was as important as the weapons you wielded, words could be more deadly than swords, and a player's beliefs could literally change the universe. |
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