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SWG: Spawn Problems on Dathomir

(PC: MMORPG) | Posted by Dialogue @ Friday - October 17, 2003 - 09:45 -
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More from ThunderHeart, regarding the problems on Dathomir:

As of late, you may have noticed that Dathomir seems to be a little short on spawns. Cutting to the chase, we know about it we are working on it as fast as humanly possible. What has happened is that since the great new content was added, players are flocking to the area and scaring all the spawns away! (not really)

What’s really happening is that the way the servers manage the players, the objects and all of that “virtual stuff” in “virtual space” has caused an event horizon but the servers are telling the event horizon not to occur because if it did, everything would slow down. Since we don’t want things to slow down and you don’t want things to slow down, that means we have to come up with a creative solution.

The devs are adapting to the new player traffic by mapping out different kinds of traffic pattern stuff and considering some technological answers, but its something that’s going to take a couple of days. There is no answer yet, but its something that we all thought you should have a “head’s up” on.

I want to thank all the folks that contacted me with the problem

I’ll give you an update ASAP!
 
 
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