RPGDot Network    
   

 
 
Stonekeep
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Deus Ex: Invisible War - Interview @ CVG

(PC: Single- & Multi-Player RPG) | Posted by Moriendor @ Wednesday - October 08, 2003 - 01:32 -
Top
| Game Info | Rate this game | Homepage | Screenshots
Computer and Video Games has conducted an interview with Ion Storm's Lead Writer Sheldon Pacotti, Producer Bill Money, and Designer Kent Hudson to talk about their company's upcoming action RPG sequel.
Can you give us any idea of specific missions we'll be undertaking, or what objectives Alex will have to complete or what he/she will be up to?

Money: The great thing about a Deus Ex game is the player can really tell his or her own story. We provide a fictional outline and set up goals within that story, then let the player do things how they want, when they want.

That makes describing a Deus Ex game very difficult. My experience in the game will be totally different than yours, but we will share the commonality of the overall fiction.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.