A second article at RPGFan today, this time a review of Ion Storm's 'Deus Ex: Invisible War' with a score of 90%:What is an RPG? Anyone can break down the acronym, spell out "Role Playing Game", and define the genre as "a game where the player assumes the role of the primary character(s)". Of course, everyone who has played an RPG can vouch that games of this nature are much more then simply "filling a role". RPGs are known, primarily, for their stories. An intricate tapestry of dialogue, back story, and events, their stories captivate players and lure them away from one reality to another. In the past, distinguishing an RPG from any other type of game was an uncomplicated task. In recent years, however, the lines drawn between "RPG" and, say, "Action-Adventure" have become blurred, obscured. Debates have risen, arguments have sparked, and throughout all this gamers, reviews, developer's alike attempt to define their games suitably to meet the requisites of one type of label or the other. However, one must wonder: is it really so difficult to differentiate modern day RPGs from games possessing "RPG elements"? When the notions of "NPC-driven quests" and "turn-based combat" are abandoned, what do gamers have to pinpoint an RPG? Their senses, of course. That "gut feeling" one gets when playing a game. |