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Following on from their review yesterday, Just Adventure has an interview with Frogwares on 80 Days:Frogwares is known for bringing classic novels and characters to life in their adventure games: 80 Days, Sherlock Holmes, et al – why do you think there is a market for the classics in today’s game atmosphere?
There are different reasons, The first one could be commercial; we are living in a marketing world where the one who shouts loudest is right. Basing our work on well known brands or characters is supposed to bring us an existing audience; I say supposed because most of the time it’s not true. The biggest successes are made with original stories. To work with existing IP allow a flexibility in the game conception, we won’t have to explain the steam punk style and justify it when working with Jules Verne, we won’t have to explain who this detective is or the way he is thinking, or why when we are making a Sherlock story. So it has two consequences, first less work on the presentation of the world/characters and second and most important, to go deeper into the story and into the characters since we don’t waste time explaining who they are and what they are doing here. So it allows creating deeper environments which are enjoyable for our players in the genre. |
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